ReCUB's Logo Skins


Skins changes the entire appearance of the game. In ReCUB 2000, the skins consist on a group of images that produce the animation of the buttons and the background pictures. This group of images, and other files needed, are included in a sub-folder of the 'Skin' folder (the list of all these files is shown in the next items). The name of this sub-folder is what you see in the skin selection window.

If you aren't playing a game, you can press the Skin button or F5 to change the skin. Once there, you can select a skin and see the preview image. If you find someone that you like, press the Ok button to replace the actual skin with that one. Press the Cancel button to return to the game without changes.

If you want to download more skins... Go to the ReCUB 2000 web page. There, you will find all skins not included in the distribution version of ReCUB, plus more sounds, music, information, links, and other free games from the same author.

You can also make your own skin!. The best way to create your first skin is to modify an already existent one. You can make a copy of a skin sub-folder and then make your changes, with any image editor. NOTE: do not delete or modify the original copy of the 'Default skin' !! This skin is used when a selected skin is missing or corrupted. To make a skin from the scratch, print the list of files needed and read the examples and notes of the following items...



Use this reference to locate the different images of the 'files included' table.


Image's reference



Here is the full list of files that must be included in a skin sub-folder, with a short description of each one (see the previous reference):


Name Format Size Description

Background

BMP or JPG

456 x 352

Background image.

Button1Up

BMP or JPG

64 x 64

Button 1, in normal state.

Button1Down

BMP or JPG

64 x 64

Button 1, pressed.

Button2Up

BMP or JPG

64 x 64

Button 2, in normal state.

Button2Down

BMP or JPG

64 x 64

Button 2, pressed.

Button3Up

BMP or JPG

64 x 64

Button 3, in normal state.

Button3Down

BMP or JPG

64 x 64

Button 3, pressed.

Button4Up

BMP or JPG

64 x 64

Button 4, in normal state.

Button4Down

BMP or JPG

64 x 64

Button 4, pressed.

Button5Up

BMP or JPG

64 x 64

Button 5, in normal sate.

Button5Down

BMP or JPG

64 x 64

Button 5, pressed.

Button6Up

BMP or JPG

64 x 64

Button 6, in normal state.

Button6Down

BMP or JPG

64 x 64

Button 6, pressed.

Button7Up

BMP or JPG

64 x 64

Button 7, in normal state.

Button7Down

BMP or JPG

64 x 64

Button 7, pressed.

Button8Up

BMP or JPG

64 x 64

Button 8, in normal state.

Button8Down

BMP or JPG

64 x 64

Button 8, pressed.

Button9Up

BMP or JPG

64 x 64

Button 9, in normal state.

Button9Down

BMP or JPG

64 x 64

Button 9, pressed.

Control1Up

BMP or JPG

64 x 32

Play button, in normal state.

Control1Down

BMP or JPG

64 x 32

Play button, pressed.

Control2Up

BMP or JPG

64 x 32

Quit button, in normal state.

Control2Down

BMP or JPG

64 x 32

Quit button, pressed.

Control3Up

BMP or JPG

64 x 32

Config button, in normal state.

Control3Down

BMP or JPG

64 x 32

Config button, pressed.

Control4Up

BMP or JPG

64 x 32

Skin button, in normal state.

Control4Down

BMP or JPG

64 x 32

Skin button, pressed.

Control5Up

BMP or JPG

64 x 32

Sounds button, in normal state.

Control5Down

BMP or JPG

64 x 32

Sounds button, pressed.

Control6Up

BMP or JPG

64 x 32

Music button, in normal state.

Control6Down

BMP or JPG

64 x 32

Music button, pressed.

Control7Up

BMP or JPG

64 x 32

Top 10 button, in normal state.

Control7Down

BMP or JPG

64 x 32

Top 10 button, pressed.

Control8Up

BMP or JPG

64 x 32

Help button, in normal state.

Control8Down

BMP or JPG

64 x 32

Help button, pressed.

Icon1Up

BMP or JPG

32 x 32

'About' icon, in normal state.

Icon1Down

BMP or JPG

32 x 32

'About' icon, pressed.

Icon2Up

BMP or JPG

32 x 32

'Minimize' icon, in normal state.

Icon2Down

BMP or JPG

32 x 32

'Minimize' icon, pressed.

Icon3Up

BMP or JPG

32 x 32

'Exit' icon, in normal state.

Icon3Down

BMP or JPG

32 x 32

'Exit' icon, pressed.

WrongButton

ICO

32 x 32

Indicator used for mistakes (cross).

RightButton

ICO

32 x 32

Indicator used for mistakes (check mark).

TimeOver

ICO

32 x 32

Indicator of 'time over'.

Labels

TXT

---

Text file with the style of the information labels.



Some notes about the images:
  • The images that have the format "BMP or JPG" should be all of the same format, that is, all BMP or all JPG.
  • All 45 files must exist. If some file is missing, the skin will be impossible to select.
  • The background image also contains the disabled buttons.
  • The images with different size to the mentioned in the table, will be stretched.

 

Contents of the file "Labels.TXT":

In this file is indicated the color and style of the information labels (see the image's reference). The first three characters are relevant, the rest of the file is ignored.

  • The first character indicates the color of the information labels, as shown in the next table:
     
Character Color
A or a Black
B or b Blue
C or c Green
D or d Cyan
E or e Red
F or f Purple
G or g Yellow
H or h White
I or i Grey
J or j Light blue
K or k Light green
L or l Light cyan
M or m Light red
N or n Light purple
O or o Light yellow
P or p Light white

 

  • The second character indicates if the information labels are bold or not. A "B" or "b" character indicates a bold font, any other character will produce a not-bold font.
  • The third character indicates if the information labels are italic or not. An "I" or "i" character indicates an italic font, any other character will produce a not-italic font.

See the "labels.TXT" file of the distributed skins for examples.



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